{"id":"CVE-2026-111152","published":"2026-10-15T19:17:29.957","lastModified":"2026-10-16T18:25:45.343","description":"Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.","cvssScore":5.5,"cvssSeverity":"MEDIUM","cvssVector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H","cwes":["CWE-125"],"vendors":[],"products":[],"references":[{"url":"https://github.com/libgme/game-music-emu","tags":[]},{"url":"https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Ay_Emu.cpp#L53-L80","tags":[]},{"url":"https://github.com/libgme/game-music-emu/commit/ae10a8f05479e3c8f80429e7a59759fed06f8c13","tags":[]},{"url":"https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read","tags":[]},{"url":"https://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-heap-out-of-bounds-read-via-ay-loader","tags":[]}],"exploitRefs":[{"url":"https://github.com/libgme/game-music-emu","tags":[]},{"url":"https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Ay_Emu.cpp#L53-L80","tags":[]},{"url":"https://github.com/libgme/game-music-emu/commit/ae10a8f05479e3c8f80429e7a59759fed06f8c13","tags":[]}],"hasPoc":true,"ai":null}